/[cvs]/rabit/r3/Module_Spectator.bas
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Contents of /rabit/r3/Module_Spectator.bas

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Revision 1.1.1.1 - (show annotations) (vendor branch)
Tue Mar 12 21:29:10 2002 UTC (22 years, 1 month ago) by cvsrabit
Branch: NFO, MAIN
CVS Tags: v034a, HEAD
Changes since 1.1: +0 -0 lines
Initial project import

1 Attribute VB_Name = "Module_Spectator"
2 Option Explicit
3 '
4
5 Public Function CreatePlayerViewMatrix() As D3DMATRIX
6
7 Dim X As Single
8 Dim Y As Single
9 Dim Z As Single
10
11 Dim s As Single
12 Dim s2 As Single
13
14 Dim clPlayer As Class_Player
15
16 Dim tpVecCamPosition As D3DVECTOR
17 Dim tpVecCamLookAt As D3DVECTOR
18
19 Set clPlayer = clGame.Col_clPlayers("p" & lLocalPlayerHandle)
20
21 Select Case lCamMode
22
23 Case 0:
24
25 With clPlayer
26
27 s = 4 + 6 * Abs(.sgSpeedRate)
28
29 s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi - 0.1 * .sgSteeringWheelPosition
30 X = s * -Sin(s2)
31 Z = s * Cos(s2)
32
33 tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 4, .GetPosition.Z - Z)
34 tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z)
35
36 End With
37
38 bShowPlayer = True
39
40 Case 1:
41
42 With clPlayer
43
44 ' s = 20 ' + 0.1 * Abs(.sgSpeed)
45
46 s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi ' - 0.1 * .sgSteeringWheelPosition
47 X = 20 * -Sin(s2)
48 Z = 20 * Cos(s2)
49
50 tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 10, .GetPosition.Z - Z)
51 tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z)
52
53 End With
54
55 bShowPlayer = True
56
57 Case 2:
58
59 With clPlayer
60
61 s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi ' - 0.2 * .sgSteeringWheelPosition
62 X = 10 * -Sin(s2)
63 Z = 10 * Cos(s2)
64
65 tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 30, .GetPosition.Z - Z)
66 tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z)
67
68 End With
69
70 bShowPlayer = True
71
72 Case 3:
73
74 With clPlayer
75
76 s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi - 0.1 * .sgSteeringWheelPosition
77 X = 5 * -Sin(s2)
78 Z = 5 * Cos(s2)
79
80 tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 40, .GetPosition.Z - Z)
81 tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z)
82
83 End With
84
85 bShowPlayer = True
86
87 Case 4:
88
89 With clPlayer
90
91 tpVecCamPosition = MakeVector(0, 15, 0)
92 tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z)
93
94 End With
95
96 bShowPlayer = True
97
98 Case 5:
99
100 With clPlayer
101
102 s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi + 0.1 * .sgSteeringWheelPosition
103 X = 10 * -Sin(s2)
104 Z = 10 * Cos(s2)
105
106 tpVecCamPosition = MakeVector(.GetPosition.X, .GetPosition.Y + 1.2, .GetPosition.Z)
107 tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z)
108
109 End With
110
111 bShowPlayer = False
112
113 End Select
114
115 clDSListener.SetPosition tpVecCamPosition.X, tpVecCamPosition.Y, tpVecCamPosition.Z, DS3D_IMMEDIATE
116 clDSListener.SetOrientation tpVecCamLookAt.X - tpVecCamPosition.X, tpVecCamLookAt.Y - tpVecCamPosition.Y, tpVecCamLookAt.Z - tpVecCamPosition.Z, 0, 1, 0, DS3D_IMMEDIATE
117
118 D3DXMatrixLookAtLH CreatePlayerViewMatrix, tpVecCamPosition, tpVecCamLookAt, MakeVector(0, 1, 0)
119
120 End Function

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